Game Setup
Explore Editions & Resources
This mode is designed for classrooms, birthday groups, and family tables where clarity and safety matter more than edgy themes. Word pairs are concrete and easy to discuss, so younger players can participate without confusion.
Kids Edition: Classroom-Safe and Family-Friendly
Use this page for ages roughly 6–12, especially when teachers or parents host short rounds. The deck favors familiar objects, places, foods, animals, and school vocabulary to keep clues understandable and inclusive.
Why This Mode Is Different
Unlike standard or couples pages, this page filters out adult and abstract language. The goal is confidence building: kids learn to infer, compare, and communicate while still enjoying the mystery of finding the imposter.
Sample Word Styles for This Mode
- School vs Library
- Playground vs Park
- Ice Cream vs Cake
- Pencil vs Marker
- Backpack vs Lunchbox
- Cat vs Dog
Host Strategy (Civilian & Imposter)
- Civilian tip: use simple clues with one clear attribute (color, place, size, use).
- Imposter tip: repeat category words (animal, food, place) while listening carefully.
- Teacher tip: cap each clue at five words and vote within 30 seconds.
- Parent tip: use cooperative scoring where table wins together against the imposter.
- Civilian tip: ask 'Would this be in a classroom?' style questions to narrow quickly.
- Host tip: rotate speaking order so shy players always get turns.
One Real Round Example
Round example: 8 students, one imposter. Civilians have 'Library'. Clues: 'quiet', 'books', 'reading'. Imposter says 'homework place', still plausible. A student asks 'Do we borrow things here?' Civilians answer yes. Imposter says 'sometimes maybe', which sounds uncertain. The class votes correctly and then starts a faster second round.
FAQ
What age is this best for?
It works best for elementary and middle-school groups with simple clue rules.
Can teachers run this in 10 minutes?
Yes. Use one round, short clues, quick vote, then reveal and rotate.
Is content moderated for kids?
Yes. This deck avoids adult and inappropriate terms.
How many players can participate in class?
3–10 in one device flow. For large classes, run multiple groups.
What if students are shy?
Use optional sentence starters and supportive team voting rules.
Why separate this from standard mode?
Kids need clearer, safer vocabulary and age-appropriate clue complexity.